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Your knowledge of the multi-layered city is something you can build upon as you go along, taking advantage of sneaky shortcuts and back alleys which may give you a crucial edge - especially in the more built up parts of Paradise City. In theory, placing such trust and freedom in the hands of the player is liberating, and far more befitting a modern approach to racing gaming. The aim is simply to get from A to B before everyone else - how you get there is entirely up to you.
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Instead of being shepherded along by invisible barriers and arrows, you're now free to take whichever route you want to.
The main tweak you'll immediately notice in the races is that Criterion has completely abandoned the concept of tracks, and gone with an open-ended approach reminiscent of Rockstar's Midnight Club. Soon enough you drive towards a set of traffic lights, and DJ Atomika will suggest you might want to enter one of the events by holding down the left trigger and then the right to get started.ĭepending on which direction you head off in, you'll have the choice of entering straightforward first-past-the-post Races, takedown-based Road Rage challenges, as well as the all-new Marked Man and Stunt Run events (more of which later). There's an initial sense of confused bewilderment as you wonder where you're supposed to go and what you're supposed to do. There's no specific thing you have to do - you can keep driving around the entire map marvelling at the new game engine, if you want to - but this is the game's first error. The screenshot's supposed to be that blurry.īy way of helping hand, the instantly dislikeable American DJ, Atomika, chimes in with tips as you pass by events and items of interest. But, by design, Burnout Paradise basically dumps you in the middle of 250 miles of open road, tells you to start your engine and lets you get on with it. I don't mind being seamlessly shepherded along for the first few minutes so I can get my bearings. I don't know about you, but I like structure.
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The bad news is that the full game starts in exactly the same way, with one of the least helpful introductions to a racing game I've ever come across. Like many of you, the demo made me want to throw things. After a while, you might even empathise with Ward. The good news is, when you actually get to play the full game (as opposed to the confusing demo), some of Criterion's choices start to make a lot more sense. If you've managed to avoid the noise, good for you - it's probably for the best.
#Burnout paradise game engine update#
For such a hotly anticipated update to a much-loved series, there's been a curious cloud of negativity hovering over it.
You do want to try it for yourself to make your own mind up, but also to find out if the naysayers were right all along. The problem with Ward's terse response to public criticism is that it puts a whole number of the game's contentious changes at the forefront of your mind before you even play it. The spittle-flecked Internet response to the demo even prompted Criterion's Alex Ward to deliver a characteristically uncompromising Christmas message, in which he urged the public to, "Try for yourself and make up your own mind. Approaching the first blockbuster release of the year fully expecting to be mildly irritated by it can't be the best mindset.